Michael Siarkowski
AI Creative Technologist — Generative AI Video · Real-Time 3D & VFX · AI Pipeline Engineering
Tennessee, USA · US Citizen · open to relocation
Proof of Work
- Feature documentary built on substantial AI-generated footage drew 100K+ YouTube views in its first week (~120K to date); a second feature is complete and in distribution negotiations.
- 6–12 months with a full crew compressed to about 4 weeks with one person — ~$3K in AI generation spend per film (generation costs only).
- Designed, coded, and shipped mico, a desktop AI pre-production tool that cut pre-production from 2 weeks to under 1 — used in production by the studio team.
- Sole 3D artist owning a complete UE5 pipeline, modeling through compositing; promoted from editor to department lead in four years.
Experience
Little Light Studios
Small studio producing documentaries, commercials, and original programming; runs a 250K+ subscriber YouTube channel. Tennessee.
Lead, VFX & AI2025 — Present
Senior VFX Artist2023 — 2025
VFX Artist2022 — 2023
Video Editor2021 — 2022
Generative AI Production
- Produced two feature documentaries built on substantial AI-generated footage. The first drew 100K+ YouTube views in its first week (~120K to date); the second, completed 2026, is in distribution negotiations (not yet released).
- Compressed production cycles from 6–12 months with a full crew to about 4 weeks with one person, at ~$3K in AI generation spend per production (generation costs only) — replacing crew, location, and wardrobe shoots with AI generation.
- Designed, coded, and shipped mico (Tauri + React; Claude/LLM, image-generation, and video-generation APIs): one tool unifying concept, script, AI previsualization, storyboarding, reference art, and shot generation — cut pre-production from 2 weeks to under 1; used in production by the studio team.
- Generative AI in production since 2022: Stable Diffusion (WebUI, then ComfyUI; trained custom LoRAs), GPT-SoVITS voice cloning, local LLMs via Ollama, Claude and GPT; standardized on Seedance for video generation after evaluating Veo and Kling in production.
Real-Time 3D / VFX
- Own the studio’s entire 3D pipeline as its sole 3D artist — modeling, look-dev, environments, rigging, animation, motion capture, FX, rendering, compositing — across Unreal Engine 5, Houdini, Nuke, Blender, ZBrush, Marvelous Designer.
- Build real-time cinematics in UE5 — Sequencer, Blueprint, Niagara FX, MetaHuman, Chaos cloth and physics, Lumen/Nanite — for documentary and commercial productions.
- Promoted to department lead in 2025; hired and mentored a second VFX artist; shipped 80+ videos and 5 major productions.
Studio Engineering
- Designed and built two 5-camera recording stages end-to-end — cameras, lighting, audio, encoding workstations, streaming infrastructure — and have run real-time UE5 on-stage graphics using virtual-production workflows.
Freelance — Video Editor
Freelance2019 — 2021
- Edited event and promotional videos for local clients; designed and installed livestream setups.
Selected Projects
- THE CITY — Scroll-driven WebGL narrative portfolio (Next.js, React Three Fiber, GSAP); designed, art-directed, and AI-assisted-built end-to-end. Live at mecoree.com.
- mochi — Personal iOS music player with cloud library sync (Swift, Cloudflare R2).
Skills
Generative AI
- Text-to-Video (Seedance; Veo, Kling)
- Image Gen (gpt-image, SD/ComfyUI, LoRA)
- LLM & Agentic Coding (Claude, GPT, Ollama)
- Prompt Engineering
- Voice Cloning (GPT-SoVITS)
Real-Time 3D / VFX
- Unreal Engine 5 (Sequencer, Niagara, MetaHuman)
- Houdini
- Nuke
- Blender · ZBrush · Marvelous
- Motion Capture
Editorial / Post
- Premiere Pro · After Effects
- Photoshop · Illustrator
Development
- TypeScript · React · Next.js
- Swift
- Tauri · Python
Production Engineering
- Multi-Camera Stage Buildout
- Real-Time On-Stage UE5 Graphics
Photography
- Portrait & Studio Lighting
Education
Rensselaer Polytechnic Institute (RPI) — Troy, NY2019
B.S., Electronic Media, Arts, and Communication (EMAC)
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